FACT OF THE WEEK
Published on: Tuesday, November 16, 2010
"Teens today are willing to take a stand – three in five (59%) say they would stand up for a person being bullied if they saw it happen." - Harris Interactive 2010
Published on: Tuesday, November 16, 2010
"Teens say they would work with teens in trouble, as 37% say they would talk to the person being bullied about what they think might help them." - Harris Interactive 2010
Published on: Tuesday, November 16, 2010
"Two in five teens say they would either tell an adult outside of school (40%) or at their school (39%) if they saw bullying taking place." - Harris Interactive 2010
Published on: Tuesday, November 16, 2010
"Fewer tweens and teens now (44%) than in 1989 (53%) think that sex before marriage is 'OK if a couple loves
each other'." - survey of Girls Scouts conducted by Harris Interactive 2009
Published on: Tuesday, November 16, 2010
Harris Interactive study in 2010 says, "Schools and parents need to work to ensure teens know two things: First, that bullies know the potential consequences of their actions. Second that those being bullied know they have many adults they can turn to if they are being bullied."
Published on: Tuesday, November 16, 2010
"Youth who feel that smoking “is OK” if the smoker “finds it enjoyable” has fallen from 27% to 18% since 1989." - survey of Girls Scouts conducted by Harris Interactive 2009
Published on: Tuesday, November 16, 2010
When 2189 teens interviewed by Harris Interactive were asked to rank "What determines a teen’s social status?" they ranked clothing first and cellphone as second. - Harris Interactive 2010
Published on: Tuesday, November 16, 2010
"Ten percent of youth think that “suicide is all right, because a person has a right to do whatever he wants to do with himself,” virtually unchanged since the 1989 when 8% gave this response.
While 10% is a small percentage, it represents millions of tweens and teens who could be at risk because they
believe suicide is morally acceptable." - survey of Girls Scouts conducted by Harris Interactive 2009
Published on: Tuesday, November 16, 2010
57% of teens interviewed by Harris Interactive "Somewhat agree" or "Strongly agree" that "Having a cell phone has improved the quality of my life".
Published on: Thursday, July 01, 2010
"Almost half (48%) of all 8- to 18-year-olds say they have ever watched TV online, and 30% report having watched TV on a cell phone, iPod, or other MP3 player." - Kaiser Family Foundation January 2010
Published on: Thursday, July 01, 2010
"Today 71% of all 8- to 18-year-olds have their own TV
in their room (ranging from 54% of 8- to 10-year-olds
to 76% of 11- to 18-year-olds). In addition, half have a
video game player (50%) or cable TV (49%), and a third
have a computer (36%) and Internet access (33%) in their
room." - Kaiser Family Foundation January 2010
Published on: Thursday, July 01, 2010
"Today, a total of 20% of young people’s media consumption
occurs on mobile devices. Another 11% is “old” media
(such as TV or music) consumed via “new” pathways (such
as iTunes or Hulu) on a computer." - Kaiser Family Foundation January 2010
Published on: Thursday, July 01, 2010
"The proportion of 8- to 18-year-olds owning a laptop has climbed from 12% to 29%; cell phone ownership has jumped from 39% to 66%, and those with an iPod or other MP3 player has gone from 18% to 76%." - Kaiser Family Foundation January 2010
Published on: Thursday, July 01, 2010
"Nearly half (47%) of all heavy media users say they usually get fair or poor grades (mostly C’s or lower), compared to 23% of light media users. Heavy media users are also more likely to say they get into trouble a lot, are often sad or unhappy, and are often bored." - Kaiser Family Foundation January 2010
Published on: Thursday, July 01, 2010
"Children whose parents make an effort to limit
media use — through the media environment they
create in the home and the rules they set — spend
less time with media than their peers." - Kaiser Family Foundation January 2010
Published on: Thursday, July 01, 2010
"Over the past five years, the amount of time spent watching “live” TV (programming that is viewed
at the time it is broadcast) has decreased by 25 minutes a day, going from 3:04 in 2004 to 2:39 in 2009." - Kaiser Family Foundation January 2010
Published on: Wednesday, June 30, 2010
For more than 7 1/2 hours a day, American children ages 8 to 18 are tethered to computers, plugged into MP3 players, watching TV or playing video, computer or handheld games — and for much of that time, doing several at once.
- Kaiser Family Foundation January 2010
Published on: Wednesday, June 30, 2010
72% of U.S. teens text-message regularly, a third of them more than 100 times a day. Teens are more likely to text than to talk by phone, by e-mail or face to face. - Pew Research Center April 2010
Published on: Monday, June 14, 2010
"Those aged between 8 and 18 years old spent an average of 53 hours per week using electronics — and because some of that time includes several electronics at once, they actually manage to cram 10 hours and 45 minutes worth of media into the 7 hours, 38 minutes actually spent per day." - survey by the Kaiser Family Foundation
Published on: Monday, June 14, 2010
"Twenty percent of U.S. children ages 6-11 currently own a cell phone, up from 11.9% of children in 2005. The most dramatic increase has been among 10-11 year olds (+80.5%). " - MRI's American Kids Study 2009
Published on: Monday, June 14, 2010
"Cell phone ownership among children has increased 68% in the past five years, according to MRI's recently-released American Kids Study." - MRI's American Kids Study 2009
Published on: Tuesday, May 05, 2009
"For most teens, gaming is a social activity and a major component of their overall social experience. 65% of game-playing teens play with other people who are in the room with them." - Pew Internet & American Life Project, 2008
Published on: Tuesday, May 05, 2009
"5 Things You Should Know About Kids And Video Gaming (2 of 5): 2. The Need for Speed Trumps Board Games -
So what types of games are most popular? Think adventure and speed. At 61.4% of youthful gamers, the action/adventure genre was tops, followed by racing at 46.0%. The next five types in descending order were: sports (34.0%); fighting (31.0%); puzzle/strategy (29.5%); educational (28.8%); and card/board games (24.9%)." 2008 American Kids Study, MediaPost Blogs, 2009
Published on: Tuesday, May 05, 2009
"5 Things You Should Know About Kids And Video Gaming (4 of 5): 4. Collaboration Helps Dictate Game Ratings -
As a likely result of the degree of child/parent collaboration on choice, just 9.5% of kids 6-11 said
they played games rated Mature 17+. This increased to 16.7% within the 10-11 age grouping. At 14.3%, boys were far more likely to play Mature 17+ games than were girls (3.9%), so perhaps the young ladies were too busy watching reruns of "Sex and the City." But that's just speculation." 2008 American Kids Study, MediaPost Blogs, 2009
Published on: Tuesday, May 05, 2009
"5 Things You Should Know About Kids And Video Gaming (3 of 5): 3. Deciding What to Play Involves Collaboration -
Asked who usually decides what type of game can be played, nearly half (44.4%) of the respondents said it was a collaborative effort between themselves and their parents. This was true of both male and female players and tracked very closely across the 6-7, 8-9 and 10-11 age brackets. Only 21.1% of kids said they got to choose on their own, and 23.0% said their parents had sole
responsibility for choice." 2008 American Kids Study, MediaPost Blogs, 2009
Published on: Tuesday, May 05, 2009
"According to a new study by Pangea Media, an online quiz
technology company, and Ypulse, a digital youth media company, 65% of tween and teen users prefer to watch TV shows live. This contrasts with 25% who say they will view it using a DVR, and 10% who watch online." - MediaPost News, 2009
Published on: Tuesday, May 05, 2009
"64% of couples who both own a cell phone contact each other at least once a day to coordinate their schedules; 47% of couples who have one or no cell phones do this at
least once a day. Parent-child communications, particularly on a daily basis, are similarly dominated by
the telephone: 42% of parents contact their child/children daily using a cell phone and 35% do so using a landline telephone." - Pew Internet & American Life Project, 2008
Published on: Tuesday, May 05, 2009
"More than one in five tweens post information about themselves online, including pictures, the city they live in, and how old they are." - COX Communications Tween Internet Safety Study, 2008
Published on: Tuesday, May 05, 2009
"There were 2% fewer juvenile arrests in 2007 than in 2006, and juvenile violent crime arrests declined 3%, reversing a recent upward trend." - Office of Juvenile Justice and Delinquency Prevention, 2009
Published on: Tuesday, May 05, 2009
"Four in ten teens say they would die without their cell phone and nearly half (45%) agree that having a cell phone is the key to their social lives. Owning a cell phone is more essential to a teen's life than having an iPod, TV, video game system or a portable gaming device." - Generation Unplugged, Harris Interactive, 2008
Published on: Tuesday, May 05, 2009
"Just 52% of the public in the latest poll say a television set is a necessity -- down 12 percentage points from 2006 and the smallest share to call a TV a necessity since this question was first asked more than 35 years ago." - Pew Research Center's Social & Demographic Trends, 2009
Published on: Tuesday, May 05, 2009
"According to the Entertainment Software Association (ESA), the U.S. video game industry raked in a record $22 billion in 2008 (including retail PC game sales0. Games rated 'E10+' and lower accounted for 57% of all sales." - ESA, 2009
Published on: Tuesday, May 05, 2009
"The Over-Scheduling Myth -- At any point in time, approximately 60% of children and youth participate in organized out-of-school activities. Less than one in ten children can be considered over-scheduled." Child Trends, Research-to-Results, 2008
Published on: Tuesday, May 05, 2009
"Home broadband adoption increased from 47% from March 2007 to 55% in April 2008. 25% of low-income Americans – those whose household incomes are $20,000 annually or less – reported having broadband at home in April 2008. One-third (34%) of all internet users have connected to the internet using a WiFi connection at someplace other than home or work." - Pew Internet & American Life Project, 2008
Published on: Tuesday, May 05, 2009
"Fully 97% of teens ages 12-17 play computer, web, portable, or console games. Additionally:
-- 50% of teens played games “yesterday.”
-- 86% of teens play on a console like the Xbox, PlayStation, or Wii.
-- 73% play games on a desktop or a laptop computer. -- 60% use a portable gaming device like a Sony PlayStation Portable, a Nintendo DS, or a Game Boy.
-- 48% use a cell phone or handheld organizer to play games." - Pew Internet & American Life Project, 2008
Published on: Tuesday, May 05, 2009
"According to the 2008 JA Worldwide/Deloitte Teen Ethics Survey, 50% of teens surveyed say it is acceptable to lie to a parent or guardian, while only 32% say it is acceptable to download music without paying for it."
Published on: Tuesday, May 05, 2009
"Majority of parents limit tweens’ internet use - About 70% of tweens report their parents sometimes tell them to log off or limit the number of hours they can be online, half (51%) of tweens are not permitted to access the internet in their rooms, and just 2% of tweens say that their parents do nothing to limit, monitor, or otherwise restrict their use of the internet." - COX Communications Tween Internet Safety Study, 2008
Published on: Tuesday, May 05, 2009
"Fully 96% of tweens tell Mom and Dad about at least some of what they do online. 79% tell parents nearly everything." - COX Communications Tween Internet Safety Study, 2008
Published on: Tuesday, May 05, 2009
"After the peak years of 1990 and 1991, the juvenile arrest rate for motor vehicle theft declined steadily through 2007, falling 74%. In 2007, the juvenile arrest rate for motor vehicle theft was lower than in any year in the 1980–2007 period." - Office of Juvenile Justice and Delinquency Prevention, 2009
Published on: Tuesday, May 05, 2009
5 Things You Should Know About Kids And Video Gaming (5 of 5): 5. Word-of-Mouth Referrals Are Key -
Asked how they learn about new games to play, 63.5% of respondents cited recommendations from friends and 45.8% from family members. A mere 18.0% discover new games via Internet sites. When it comes to spreading the word themselves, 73.1% said they recommend games to friends, and 56.8% said they tell their own families." 2008 American Kids Study, MediaPost Blogs, 2009
Published on: Tuesday, May 05, 2009
"The scientific arguments do not say that adolescents cannot distinguish right from wrong, nor that they should be exempt from punishment. Rather, they point to the need to consider the developmental stage of adolescence as a mitigating factor when juveniles are facing criminal prosecution. The same factors that make youths ineligible to vote or to serve on a jury require us to treat them differently from adults when they commit crimes." - MacArthur Foundation Research Network on Adolescent Development and Juvenile Justice, 2006
Published on: Tuesday, May 05, 2009
"The internet is generally not the source people are most likely to use in the pre-purchase information gathering for these three products. Among music buyers: 83% find out about music from the radio, TV, or in a movie; 64% find out about music from family, friends, or co-workers.
For cell phone purchasers: 59% ask an expert of salesperson for advice." - Pew Internet & American Life Project, 2008
Published on: Tuesday, May 05, 2009
"85% of teens ages 12-17 engage at least occasionally in some form of electronic personal communication, which includes text messaging, sending email or instant
messages, or posting comments on social networking sites.
60% of teens do not think of these electronic texts as 'writing.'" - Pew Internet & American Life Project, 2008
Published on: Tuesday, May 05, 2009
"5 Things You Should Know About Kids And Video Gaming (1 of 5): 1. Frequency of Play Increases With Age -
Of the 86.8% of kids who played a video game in the last 30 days, 27.1% played every single day. Boys outnumbered girls in this group, at 35.1% to 18.0%, and the propensity for daily play was the greatest in the 10-11 age break - in fact, children in this age group are 16% more likely to be daily players than gaming children as a whole. Only 15.0% of kids 6-11 played less than once a week." - 2008 American Kids Study, MediaPost Blogs, 2009
Published on: Tuesday, May 05, 2009
"-- 50% of teens say they sometimes use informal writing styles instead of proper
capitalization and punctuation in their school assignments;
-- 38% say they have used text shortcuts in school work such as “LOL” (which stands for
“laugh out loud”);
--25% have used emoticons (symbols like smiley faces ☺) in school work." - Pew Internet & American Life Project, 2008
Published on: Sunday, December 28, 2008
"More than 60 percent of U.S. broadband users own a mobile device capable of accessing the Internet, but only about 5 percent of them use the mobile Internet." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, December 21, 2008
"The U.S. Presidential elections and the Summer Olympics are expected to be major drivers of increased online ad spending growth in 2008. The projected rise of 22 percent would bring the total to nearly $24 billion." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, December 14, 2008
"Social networking websites are a part of daily life for 48 percent of U.S. teens, 120 but they are also attracting older Internet users. More than half of visitors to
MySpace were 35 or older as of late 2006, up from 40 percent a year before." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, December 07, 2008
"In late 2006, about 117 million people in the U.S. qualified as “active gamers,” meaning they spent at least one hour per week on a gaming device. Of the active
gamers, 56 percent played games online, and 64 percent of those online players were women." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, November 30, 2008
"A 2006 survey found that out of 213 million U.S. cell phone users, 12 million watched video clips, 6 million watched live TV, and 3 million signed up for some kind of video subscription service." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, November 23, 2008
"In early 2007, 42 percent of online U.S. adults said they had watched a video on YouTube, with 85 percent of those in the 18-24 age group having done so." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, November 16, 2008
"In 2006, females accounted for 29% of all juvenile arrests, 17% of juvenile Violent Crime Index arrests and 32% of juvenile Property Crime Index arrests." - OJJDP, Statistical Briefing Book, December 2007
Published on: Sunday, November 09, 2008
"The 2.2 million arrests of juveniles in 2006 was 24% fewer than the number of arrests in 1997." - OJJDP, Statistical Briefing Book, December 2007
Published on: Sunday, November 02, 2008
"About one third (32%) of all teenagers who use the internet say they have been targets of a range of annoying and potentially menacing online activities – such as receiving threatening messages; having their private emails or text messages forwarded without consent; having an embarrassing picture posted without permission; or having rumors about them spread online." - Pew Internet & American Life Project, Cyberbullying and Online Teens, June 2007
Published on: Sunday, October 26, 2008
"The survey found that 20% of underage teenage shoppers were able to buy M-rated video games, a major improvement from all prior surveys, and down from 42% in 2006." - Federal Trade Commission, May 2008
Published on: Sunday, October 19, 2008
"Posting content, joining social networking sites, and sending instant messages are the top three activities that parents report discouraging the most for their kids." - Common Sense Media & the Joan Ganz Cooney Center, Growing Up Digital: Adults Rate the Educational Potential of New Media and 21st Century Skills, May 2008
Published on: Sunday, October 12, 2008
"Online video key findings:
- 9% of those who watch video online strongly agree that they now watch TV less often.
- 52% of online video users typically spend 10 minutes or less when they view online video at home.
- 9% of those online had watched a recent episode of a TV show online in the previous week.
- Among those online, just 4% strongly agree that they would consider disconnecting their TV service to only watch video online." - MarketingCharts.com, May 2008
Published on: Sunday, October 05, 2008
"Researchers at Vanderbilt University surveyed 166 middle and high school students from both the inner city and the suburbs. The students said that 'acting white' often meant 'getting good grades, joining clubs, being a leader.'" - Connect With Kids, April 2008
Published on: Sunday, September 28, 2008
"The mob-themed video game 'Grand Theft Auto IV' raced into stores and off the shelves, smashing previous game records with $500 million in worldwide sales its first week, publisher Take-Two Interactive Software Inc. said Wednesday. That topped the previous high set last year by Microsoft Corp.'s 'Halo 3,' which took in $300 million in its first week." - Los Angeles Times, May 2008
Published on: Sunday, September 21, 2008
"Youths who lived in towns with strict bans were 40 percent less likely to become regular smokers than those in communities with no bans or weak ones." - Archives of Pediatrics & Adolescent Medicine, May 2008
Published on: Sunday, September 14, 2008
"Teens who start smoking at a young age are three times more likely to binge drink, 13 times more likely to smoke marijuana, and seven times more likely to use cocaine or heroin." - National Center on Addiction and Substance Abuse, October 2007
Published on: Sunday, September 07, 2008
"Permissive parents don’t actually learn more about their children’s lives. Kids who go wild and get in trouble mostly have parents who don’t set rules or standards. Their parents are loving and accepting no matter what the kids do. But the kids take the lack of rules as a sign their parents don’t care—that their parent doesn’t really want this job of being the parent.” - New York Magazine, February 2008
Published on: Sunday, August 31, 2008
"About 20 million U.S. homes and 90 million television sets will be affected by the digital television transition, scheduled to take place on February 17, 2009.
At that time, these homes will have to buy new TV sets or converter boxes to keep receiving over-the-air digital broadcasts. A 2007 survey found that less than 30 percent of the public was aware of this transition." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, August 24, 2008
"Of U.S. households that own a mobile phone, 35 percent engage in text messaging and 11 percent access the mobile Internet." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, August 17, 2008
"The number of U.S. email users is expected to grow from 162 million in 2006 to 181 million in 2010." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, August 10, 2008
"As of January 2007, about 17 percent of U.S. households had a TV capable of supporting high-definition television (HDTV), an increase from about 7 percent two years earlier." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, August 03, 2008
"As of March 2007, there were over 100 million gaming consoles and 700 million copies of video games in active use worldwide." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, July 27, 2008
"The cell phone is the fastest-selling consumer electronics item in history." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, July 20, 2008
"As of early 2007, there were an estimated 113.7 million active websites, up from around 10,000 at the end of 1994." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, July 13, 2008
"According to a study from early 2007, about 31 million U.S. households (29 percent of the total number of U.S. households) did not have Internet access and did not plan to obtain Internet access over the next year. A survey of these households asked why they were not interested in getting Internet access and found that 44 percent were not interested in anything on the Internet." - The Digital Economy Fact Book NINTH EDITION, 2007
Published on: Sunday, July 06, 2008
"According to Internet World Stats, of the estimated 302 million Americans in 2007, 211 million of them (70 percent) are using the Internet." - The Digital Economy Fact Book
NINTH EDITION, 2007
Published on: Sunday, June 29, 2008
"Despite 94 percent of stores say they have a policy
preventing children younger than 17 from buying or renting a M-rated game, almost 50 percent of the time our secret shoppers walked into the national retailers and walked out
with an M-rated game." - The MediaWise® 12th Annual Video Game Report Card, December 2007
Published on: Sunday, June 22, 2008
"More than half of parents (54%) claim to ever use the ESRB ratings. Yet more than seven out of 10 parents (72%) know little or nothing about the ratings system overall and many could not identify the meanings of specific ratings such as AO (Adults Only) and EC (Early Childhood)." - The MediaWise® 12th Annual Video Game Report Card, December 2007
Published on: Sunday, June 15, 2008
"More than half (55%) of all online American youths ages 12-17 use online social networking sites, and older teens, particularly girls, are more likely to use these sites." - Pew Internet & American Life Project, Social Networking Websites and Teens: An Overview, January 2007
Published on: Sunday, June 08, 2008
"More than a third of American adult internet users (36%) consult the citizen-generated online encyclopedia Wikipedia." - Pew Internet & American Life Project, April 2007
Published on: Sunday, June 01, 2008
"Users have become more sophisticated about dealing with spam; fully 71% of email users use filters offered by their email provider or employer to block spam. Some 55% of email users say they have lost trust in email because of spam." - Pew Internet & American Life Project, February-March 2007
Published on: Sunday, May 25, 2008
"Latinos comprise 14% of the U.S. adult population and about half of this growing group (56%) goes online. By comparison, 71% of non-Hispanic whites and 60% of non-Hispanic blacks use the internet." - Pew Internet & American Life Project- Latinos Online, March 2007
Published on: Sunday, May 18, 2008
"Teens who have frequent family dinners are more than one and a half times likelier to say that the best time to talk to their parents about something important to them is during or after dinner, compared to teens who have infrequent family dinners (54 percent vs. 30 percent)." - The National Center on Addiction and Substance Abuse, September 2007
Published on: Sunday, May 11, 2008
"Teens who have frequent family dinners are less likely to currently use marijuana and tobacco, drink alcohol and get drunk." - The National Center on Addiction and Substance Abuse, September 2007
Published on: Sunday, May 04, 2008
"89% of online teens say the internet and other devices in their lives like cell phones, iPods, and digital cameras make their lives easier, while 71% of their parents say these technologies make their lives easier." - Pew Internet & American Life Project- Parent and Teenager Internet Use,
October 2007
Published on: Sunday, April 27, 2008
"Girls are more likely than boys to say that they have ever experienced cyberbullying – 38% of online girls report being bullied, compared with 26% of online boys." - Pew Internet & American Life Project- Cyberbullying and Online Teens, June 2007
Published on: Sunday, April 20, 2008
"Children are using digital media more often and at an earlier age, beginning to use electronic gadgets at age 6.7, as opposed to age 8.1 in 2005." - NPD, 2007
Published on: Sunday, April 13, 2008
"When it comes to sex, only 6% of parents say that they never discuss sex with their child, but almost half (47%) of teenage girls polled indicate never having conversations about sex with their parents." - Harris Interactive & WeTV, March 2008
Published on: Sunday, April 06, 2008
"Most parents (60%) report that their students receive about the right amount of homework. While 15% say their children receive too much homework, even more (25%) say their students receive too little." - Harris Interactive Trends & Tudes, March 2008
Published on: Sunday, March 30, 2008
"For consumers that are currently using mobile TV and video, 71 percent have a preference for mobile content “snacking” versus setting aside dedicated viewing times;
41 percent view content in between daily activities, 16 percent while waiting in line and another 14 percent while in transit (i.e. on the bus, or other modes of transportation)." - QuickPlay Media, April 2008
Published on: Sunday, March 23, 2008
"About 9 out of 10 kids believe that it is extremely, very or somewhat important to help others or give back to their community." - Just Kid Inc., Winter 2008
Published on: Sunday, March 16, 2008
"More than 13,000 claims of abuse were identified in juvenile correction centers around the country from 2004 through 2007 - a remarkable total, given that the total population of detainees was about 46,000 at the time the states were surveyed in 2007." - Associated Press, March 2008
Published on: Sunday, March 09, 2008
"The majority of teens surveyed (71 percent) say they feel fully prepared to make ethical decisions when they enter the workforce. Yet 38 percent of that group believe it is sometimes necessary to cheat, plagiarize, lie or even behave violently in order to succeed." - Junior Achievement/Deloitte Teen Ethics Survey, December 2007
Published on: Sunday, March 02, 2008
"Nearly half of 18-49 year old consumers say that if the strike continues through May, their television viewing habits will change and they will spend more time watching DVD movies, reading books/magazines, watching DVDs of television shows, going to the movies and playing video games." - Michael Dowling, president and CEO of Interpret, January 2008
Published on: Sunday, February 24, 2008
"Kids today spend almost 44.5 hours a week with media. In fact, 20% of 2- to 7-year-olds, 46% of 8- to 12-year-olds, and 56% of 13- to 17-year-olds have electronic screens in their bedrooms." - Mediawise Video and Computer Game Report Card, 10 Year Overview, 2006
Published on: Sunday, February 17, 2008
"The latest brain research shows that violent games activate the anger center of the teenage brain while dampening the brain's "conscience." Therefore, every child who plays video games is undergoing a powerful developmental experiment, the results of which we do not yet fully comprehend." - Mediawise Video and Computer Game Report Card, 10 Year Overview, 2006
Published on: Sunday, February 10, 2008
"Despite the dire predictions of the
recording industry, over half (52%) of American
downloaders aged 12 and older, approximately 25 million people, report having paid a fee to download music or
MP3 files from the Internet." - Ipsos Insight "Little Internet Fact Guide", September 2006
Published on: Sunday, February 03, 2008
"The number of television channels that the average U.S. home receives has now reached a record high of 104.2 TV channels." - Nielsen Media Research, March 2007
Published on: Sunday, January 27, 2008
"The average 8- to 12 year-old now plays 13 hours of video games per week; while the average 13- to 18 year-old plays 14 hours of video games per week." - Harris Interactive Trends & Tudes, March 2007
Published on: Sunday, January 20, 2008
"Most teens (51%) find out about new TV shows from TV ads and promos, though buzz is also a high source of information, specifically conversations with friends or boy/girlfriends (33%), and other kids in school (28%)." - OTX (Online Testing eXchange) August 2007
Published on: Sunday, January 13, 2008
“39% of Internet users have looked online for information about a place to live.” –Pew Internet & American Life Project, December 2006
Published on: Sunday, January 06, 2008
“55% of teens have created a personal profile online, and 55% have used social networking sites like MySpace or Facebook.” –Pew Internet & American Life Project, January 2007
Published on: Sunday, December 30, 2007
“In one day, 26 million Americans used the Internet for news or information about politics.” –Pew Internet & American Life Project, August 2006
Published on: Sunday, December 23, 2007
“Nearly 90% of heavy Internet users are shopping online and researching purchases.” - Universal McCann: The New “Digital Divide,” August 2006
Published on: Sunday, December 16, 2007
“28% if heavy internet users would miss television the most if it was taken away.” - Universal McCann: The New “Digital Divide,” August 2006
Published on: Sunday, December 09, 2007
“Yahoo Messenger is the largest IM property among all heavy Internet users.” - Universal McCann: The New “Digital Divide,” August 2006
Published on: Sunday, December 02, 2007
“85% of heavy Internet users say they participate in other media related activities while online, mostly watching television or listening to music.” –Universal McCann: The New “Digital Divide,” August 2006
Published on: Sunday, November 25, 2007
“American adults spend about nine hours a day with mass media, especially television.” –The Indianapolis Star: Media Madness, September 2006
Published on: Sunday, November 18, 2007
“81% of high school drop outs say that they now believe graduating from high school is important to success in life.” - Bill & Melinda Gates Foundation: New Report Illuminates America’s “Silent” Dropout Epidemic, March 2006
Published on: Sunday, November 11, 2007
“About one million high school students’ drop out every year, and nearly half of all African Americans, Hispanics and Native Americans fail to graduate.” -Bill & Melinda Gates Foundation: New Report Illuminates America’s “Silent” Dropout Epidemic, March 2006
Published on: Sunday, November 04, 2007
“Nearly 50% of surveyed high school drop outs said they left school because their classes were boring and not relevant to their lives or career aspirations.” –Bill & Melinda Gates Foundation: New Report Illuminates America’s “Silent” Dropout Epidemic, March 2006
Published on: Sunday, October 28, 2007
“Of all children and adolescents, those incarcerated in the juvenile or criminal justice systems are at the highest risk of serious suicide attempts.” -Child Adolescent Psychiatry, May 2005
Published on: Sunday, October 21, 2007
“87% of online users have at one time used the internet to carry out research on a scientific topic or concept.” –Pew Internet & American Life Project, November 2005
Published on: Sunday, October 14, 2007
“57% of online teens create content for the internet.” –Pew Internet & American Life Project, November 2005
Published on: Sunday, October 07, 2007
“In just a brief one-twentieth of a second, less than half the time it takes to blink, people make aesthetic judgments that influence the rest of their experience with an internet site.” –Wired News, January 2006
Published on: Sunday, September 30, 2007
“The number of Web sites grew from 17 million in the middle of 2000 to 65 million in the middle of 2005.” –Pew Internet & American Life Project, February 2006
Published on: Sunday, September 23, 2007
“12% of internet users say they have downloaded a podcast so they can listen to it or view it at a later time.–Pew Internet & American Life Project, November 2006
Published on: Sunday, September 16, 2007
“57% of teens aged 13-17 own a cell phone.” –Advertising Age, March 2006
Published on: Sunday, September 09, 2007
“70% of children want to make a lot of money when they are older.” –Mediamark Research, 2005
Published on: Sunday, September 02, 2007
“Nearly a third (32%) of children who are 6 years and under live in households where the television is on all or most of the time.” –A Kaiser Family Foundation Report: The Media Family, May 2006
Published on: Sunday, August 26, 2007
“Almost all children ages 6 months to 6 years old have watched television (94%) and videos or DVDs (87%).” –A Kaiser Family Foundation Report: The Media Family, May 2006
Published on: Sunday, August 19, 2007
“54% of teens ages 12 to 17 own a MP3 player.” –Ipsos 2006.
Published on: Sunday, August 12, 2007
“MySpace drew 46 million unique users in July 2006, up 183% from 16.2 million in July of 2005.” –Nielsen//Net Ratings, August 2006
Published on: Sunday, August 05, 2007
“Over 85% of games contain some violence, and approximately half of video games include serious violent actions.” –Journal of Experimental Social Psychology, March 2006
Published on: Sunday, July 29, 2007
“Girls prefer instant messaging their friends (82%) over playing games (3%)” –Media Awareness Network, 2006
Published on: Sunday, July 22, 2007
“Young people who tend to get mostly ‘A’s’ in their schoolwork tend to have a much more positive experience and outlook.” –The Barna Group, September 2006
Published on: Sunday, July 15, 2007
“Eight out of every ten adolescents (79%) feel safe when they are at home.” –The Barna Group, September 2006
Published on: Sunday, July 08, 2007
“Teens ages 12-14 go online more frequently than children who are 8 to 11, spend more time online and engage in a variety of online social and communication activities, such as instant messaging and social networking, that kids slightly younger have yet to grasp.” –eMarketer: Tweens and Teens: Do You Know the Difference, October 2006
Published on: Sunday, July 01, 2007
“64% of registered voters received recorded telephone messages in the final stages of the 2006 mid-term election.” - Pew Internet & American Life Project, December 2006
Published on: Sunday, June 24, 2007
“Marketers will spend a record $175 billion on ads in major media.” -USA Today, 2006
Published on: Sunday, June 17, 2007
“An estimated 70% of youths drop out of sports by middle school, often because they realize they’re not good enough or because they’re burned out by games, coaches or parents.” –Los Angeles Times 2006
Published on: Sunday, June 10, 2007
“Ample studies show that kids in organized sports are more likely to maintain a healthy body weight, develop strong bones and achieve normal to superior scores in aerobic capacity, strength, and flexibility.” –Los Angeles Times, 2006
Published on: Sunday, June 03, 2007
“More than 7 million adolescents participate in high school athletic activities and the participation rate is inflated by small and private schools.” -National Federation of State High School Assns.
Published on: Sunday, May 27, 2007
“13-21 year-olds influence 81% of their families’ apparel purchases and 52% of car choices.” –USA Today: Gen Y Sites on Top of Consumer Food Chain, October 2006
Published on: Sunday, May 20, 2007
“More then two-thirds of kids between the ages of 8 and 14 are Web users, and many members of that group are spending money online.”- MediaPost Publications Just an Online Minute…Tweens’ Web Use Expected to Surge, October 2006
Published on: Sunday, May 13, 2007
“Middle school students who watch TV or play video games during the week do worse in school, but weekend viewing and gaming doesn’t affect school performance much.” –Associated Press, October 2006
Published on: Sunday, May 06, 2007
“By the time a child is 18 years old, he/she will witness on television 200,000 acts of violence including 40,000 murders.” -National Institute on Media and the Family 2006.
Published on: Sunday, April 29, 2007
“Lying about computer game use is one symptom of computer or video game addiction.” –National Institute on Media and the Family, 2006
Published on: Sunday, April 22, 2007
“Academic achievement may be negatively related over-all time spent playing video games.” -Gentile, Lunch & Walsh, 2004.
Published on: Sunday, April 15, 2007
“Playing violent video games may be related to aggressive behavior.” –Gentile, Lynch & Walsh, 2004
Published on: Sunday, April 08, 2007
“Of computer and video game purchase in 2005, 49% were “E” rated games, 4% were “E10+”, 32% were “T” rated games, and 15% were “M” rated games.” –Entertainment Software Association, 2006
Published on: Sunday, April 01, 2007
“The U.S. video game market reached nearly $10.5 billion in sales in 2005 with the projected world-wide market expected to grow to $46.5 billion by 2010.” –BusinessWeek Online, 2006
Published on: Sunday, March 25, 2007
“There are about 20-30 lawyers assigned to juvenile justice cases at any one time.” -Phoenix New Times; Teenage Wasteland, November 2006
Published on: Sunday, March 18, 2007
“A Missouri Juvenile Correctional Facility gives the kids love and treats them better than they’ve ever been treated, which results in no suicides to date” –Phoenix New Times: Teenage Wasteland, November 2006
Published on: Sunday, March 11, 2007
“On October 22, 2003, there were nearly 25,000 16 year olds in residential placement which is more than any other age group.” –Office of Juvenile Justice and Delinquency Prevention: Census of Juveniles in Residential Placement 2003
Published on: Sunday, March 04, 2007
“In 2003, public facilities held 64,662 delinquents and private facilities held 27,059 delinquents.” –Juvenile Offenders and Victims: 2006 National Report
Published on: Sunday, February 25, 2007
“For girls, social networking sites are primarily places to reinforce pre-existing friendships; for boys, the networks also provide opportunities for flirting and making new friends.” –Pew Internet Report: Teens and Social Networks, January 2007
Published on: Sunday, February 18, 2007
“About 60 million Americans say the internet has played an important or crucial role in helping them deal with at least one major life decision in the past two years.” -Pew Internet & American Life Project: The Strength of Internet ties, January 2006
Published on: Sunday, February 11, 2007
"Thirty-eight percent of high school dropouts say they had too much freedom and not enough rules in life." Bill & Melinda Gates Foundation, The Silent Epidemic: Perspectives of High School Dropouts, March, 2006
Published on: Sunday, February 04, 2007
“Super Bowl XL was watched by 141.4 million viewers.” –NFL Enterprises: Super Bowl, 2006
Published on: Sunday, January 28, 2007
“Disney spent 2.6 million dollars on an advertisement during the 2006 Super Bowl.” –CNN, 2006
Published on: Sunday, January 21, 2007
"Seventy-four percent of high school dropouts say they would have stayed in school if they had to do it all over again." Bill & Melinda Gates Foundation, The Silent Epidemic: Perspectives of High School Dropouts, March, 2006
Published on: Sunday, January 14, 2007
"Drop outs are more likely than high school graduates to be unemployed, in poor health, living in poverty, in prison or on public assistance, and to have children who also drop out of high school." Bill & Melinda Gates Foundation, The Silent Epidemic: Perspectives of High School Dropouts, March, 2006
Published on: Sunday, January 07, 2007
"TV and music are the dominant youth media, with young people spending an average of three hours a day watching TV (nearly four hours when videos, DVDs and prerecorded shows are included), and about 1 3/4 hours a day listening to the radio or to CDs, tapes, or MP3 players." - Kaiser Family Foundation, Generation M: Media in the lives of 8-18 Year olds, March, 2005
Published on: Sunday, December 31, 2006
"The number of ads children see on TV has doubled from 20,000 to 40,000 since the 1970's, and the majority of ads targeted to kids are for candy, cereal, and fast food." - Kaiser Family Foundation, The Role of Media in Childhood Obesity, February, 2004
Published on: Sunday, December 24, 2006
"On average, babies 6 months to 3 years old spend an hour a day watching TV and 47 minutes a day using other screen media (computers, videos, and video games)." - Kaiser Family Foundation, Zero to Six: Electronic Media in the Lives of Infants, Toddlers and Preschoolers, 2003
Published on: Sunday, December 17, 2006
"Americans today have more listening options than ever, yet 93 percent of all consumers 12 years old and over listen to the radio in the course of a week." - Arbitron, Radio Today: How America Listens to Radio, 2006
Published on: Sunday, December 10, 2006
"Eighty-one percent of owners say they 'like' or 'love' using their TiVo/DVR, while 78% of owners say they 'like' or 'love' using their iPod." - Arbitron/Edison Media Research, Internet and Multimedia 2005: The On-Demand Media Consumer, January, 2005
Published on: Sunday, December 03, 2006
"Twenty-nine percent of those who record TV to watch at a different time said the ability to skip through TV ads is the primary reason they record TV programming." - Arbitron/Edison Media Research, Internet and Multimedia 2005: The On-Demand Media Consumer, January, 2005
Published on: Sunday, November 26, 2006
"Blog readership shoots up 58% in 2004, but 62% of online Americans do not know what a blog is." - Pew Internet & American Life Project: The State of Blogging, January, 2005
Published on: Sunday, November 19, 2006
"Demographic of Internet Users: Age 18-29 = 84%, 30-49 = 83%, 50-64 = 71%, 65+ = 30%" - Pew Internet & American Life Project, September 2005 Tracking Survey
Published on: Sunday, November 12, 2006
"More than men, women are enthusiastic online communicators, and they use email in a more robust way. Women are more likely than men to use email to write to friends and family about a variety of topics: sharing news and worries, planning events, forwarding jokes and funny stories." - Pew Internet & American Life Project: How Women and Men Use the Internet, December, 2005
Published on: Sunday, November 05, 2006
"54% of kids have a TV in their bedroom." - Huston and Wright, University of Kansas. "Television and Socialization of Young Children."
Published on: Sunday, October 29, 2006
"Television alone is responsible for 10% of youth violence." - Effects of Television Violence on Children, May, 1999
Published on: Sunday, October 22, 2006
"Children spend more time watching television than in any other activity except sleep." - Huston and Wright, University of Kansas. "Television and Socialization of Young Children."
Published on: Sunday, October 15, 2006
"ABC's Desperate Housewives is the most popular broadcast-network television show with kids aged 9-12 according to Nielsen statistics." - January, 2005
Published on: Sunday, October 08, 2006
"Serious violent crimes by juveniles occur most frequently in the hours immediately following the close of school on school days." - Juvenile Offenders and Victims: 1999 National Report
Published on: Sunday, October 01, 2006
"Results suggest that facility-level risks of serious suicide attempts may be reduced by screening every child and adolescent entering a juvenile justice facility within the 24-hour window directly following arrival, regardless of the facility size and whether the youths came directly from another facility within the system." - J. Am. Acad. Child Adolesc. Psychiatry, May, 2005
Published on: Sunday, September 24, 2006
"Going to Junior High seems to be the tipping point when many who were not previously online get connected." - Pew Internet & American Life Project: Protecting Teens Online, November, 2005
Published on: Sunday, September 17, 2006
"IM and text messaging help teens stay in touch with their parents." - Pew Internet & American Life Project: Protecting Teens Online, November, 2005
Published on: Sunday, September 10, 2006
"Half of online teens say they currently download music files and close to one-third say they download video." Pew Internet & American Life Project: Protecting Teens Online, November, 2005
Published on: Sunday, September 03, 2006
"The impact of filters and parental vigilance remains unclear: Parents and teens agree that teens are not careful enough online, and both believe that teens do things online that their parents would not approve of." - Pew Internet & American Life Project: Protecting Teens Online, March, 2005
Published on: Sunday, August 27, 2006
"About 60 million Americans say the internet has played an important or crucial role in helping them deal with at least one major life decision in the past two years." - Pew Internet & American Life Project: Strength of Internet Ties, January, 2006
Published on: Sunday, August 20, 2006
"Internet users have somewhat larger social networks than non-users." - Pew Internet & American Life Project: Strength of Internet Ties, January, 2006
Published on: Sunday, August 13, 2006
"Contrary to fears that email would reduce other forms of contact, there is 'media multiplexity': The more contact by email, the more in-person and phone contact." - Pew Internet & American Life Project: Strength of Internet Ties, January, 2006
Published on: Sunday, August 06, 2006
"The internet helps build social capital." - Pew Internet & American Life Project: Strength of Internet Ties, January, 2006
Published on: Sunday, July 30, 2006
"Web designers have about 50 milliseconds to make a good first impression." – Behaviour & Information Technology, Vol. 25, No. 2, March – April, 2006
Published on: Sunday, July 23, 2006
"The number of Web sites grew from 17 million in the middle of 2005 to 65 million in the middle of 2006." – Pew Internet Project Data: Browsing the Web for fun, February, 2006
Published on: Sunday, July 16, 2006
"On any given day, about 40 million internet users go online just for fun or to pass the time." – Pew Internet Project Data: Browsing the Web for fun, February, 2006